An App for trading products and services, free of transactions
2013, 120 000 tons of textiles and clothes were discarded in Sweden. Of those 120 000 tons, only 23 000 tons were reused either through second hand selling or by giving to charity. People born 1995 and later are not as interested in the shopping itself, they value time and experiences.
Considering this, We wanted to create a product that combines reusing waste, creating new meetings and crossing age barriers through trading. We created Win-Win, an app for trading products and services, free of transactions.
/Team: Win-Win, Images are owned by Louise Björnram
DigiMode Passion for Fashion
Science Park Borås arranged a hackathon "DigiMode - Passion for Fashion". Innovate Passion aims at raising young girls and women's innovative power. Hackaton, DigiMode - Passion for Fashion, an event for developing ideas for a circular textile industry.
The project is a collaboration between Science Park Borås, Smart Textiles, Re: Textile, University of Borås, Sliperiet / Umeå University, Borås Incubator, FashionInk, Greenhouse, Navet Science Center, Innovation Platform Borås, Textil Museum and Globala Borås.
Guldkorn -Naturmaterial
Informationsdesign for a knowledge-building concept for the organization Myrorna.
According to the Swedish Society for Nature Conservation, a Scandinavian consume an average of 15 kilos of clothing per year, about 35% above the global average. Hen has more than 120 garments in the wardrobe, but uses only one fifth of them regularly. I have cooperated with the organization Myrorna, Sweden´s largest retail chain for second hand. In my project Guldkorn -Naturmaterial , I want to increase knowledge about the materials in the clothes and show its properties and care. By giving value to the material and its properties, I have the hope that consumption and new behaviors will be created around consumption and quality and it will lead to a more sustainable way of consuming. The concept includes Flax, Wool and Silk -Material that lives with you!
I have through speculative design explored xenotransplantation and built up a scenario for bringing a debate on the current shortage of organs and to ensure an alternative speculative scenario. What if humans in the future need to transplant organs from animals, but at the same time donate to the animals? I want through design to achieve a result where the viewer is invited to debate: When does a human cease to be a human being and animals to be animals?
The debate today focuses on the risks of infection. Animal viruses could be transplanted with infected organs and combine with human viruses. If the virus is transmitted to the people, there is a risk that the virus will make the transplanted person sick and perhaps also infect others. But if we succeed, we are faced with a future of limitless access to organs, tissues and cells. The possibility drives and accelerates development today. Swedish researchers are far ahead, which increases the need for guidelines on the continuation of their approach in order to manage difficult questions.
Exhibited on Stockholm Furniture Fair 2017, Greenhouse
A collaboration with Länstrafiken Kronberg, Växjö.
The campaign aims to increase understanding about the prices, travel opportunities and make them profitable for older travellers.
I had an Internship at Studio Lisa Bengtsson. The company had the launch of the new pattern Boudoir. I worked with the graphic design and made this sale collection catalogue for her sellers.
This project was a collaboration with a local clothing shop Ullis Former, Växjö Sweden. The aim was to create clarity through graphic design and strengthen her personality in her own company. Marketing methodology such as customer surveys and personas enabled a graphic profile, a website and a sewing service to emerge. The result was presented in a custom made booklet.
Made in collaboration with Sofia Röjne.
Liquid ink meet the thin lines.
A pattern task for the students at Berghs School of Communication during my internship at Studio Lisa Bengtsson. The task is to practice how to reporting pattern in different ways.
This is a project where the aim was to create an interaction with kids in age between 8-12 years old. The aim was to create a learning tool that could help kids with specific Swedish words, in a subject like craft tools.
Ord-Flipp is a communcation game. The aim is to describe for your friend what you see, but with other words. When the time is out you flip the box and then it´s the next persons turn to explain words.